• 2016 - 2017

    Specialisation in video games creation

    HEAJ - Haute Ecole Albert Jacquard - Namur

  • 2014 - 2016

    Bachelor in Multimedia Development and Game Design - graduated with honours

    Ludus Academie - Brussels

  • 2007 - 2014

    High school at College St Etienne

    Majors: Latin - English - Sciences


  • September 2022 - Presently

    Tools Programmer at Ubisoft Bordeaux

    I'm making data production accelerators in several tools

  • September 2021 - September 2022

    Tools Programmer at Asobo Studio

    I maintained and developped tools for Publishing and Customers Support teams of Microsoft Flight Simulator, those tools were in C++ and C#/WPF.

  • March 2021

    Developing and Releasing my own Game

    I developed an arcade game on my free time and released it on the Android Store.

  • April 2020 - January 2021

    Audio programmer at demute

    I took part to in house R&D as well as automating tool and audio tool development (for Unreal and Unity) with and for the sound designers.
    I also made some audio implementation on multiple games as a AAA.
    I made a ADM (Audio Definition Model) tool whereby users generate a audio file which renderer a spatialized audio scene.

  • December 2018 - March 2020


    I helped companies on programming aspects they can't handle by themselves, as converting C++ libraries to DLL and integrate them in Unity, in improving latency in a network system, by making web tools or developing a rope physic simulation tool.

  • August 2017 - December 2018

    Development of a messaging app with Android Studio at Calea

    I was engaged by a teacher of the HEAJ, directly after the graduating, he appreciates my resourcefulness.
    I participate to the development of Mood Messenger in native android. I also developed a tool in C# for the artists and the web service of the app (back and front end).

  • June 2016 - March 2017

    Development of a mobile game based on geolocation at Apocalypse Hunters

    I was engaged to begin the development of a game with Unity, and was later joined by two other developers. The game is a ‘pokemon go’ like with some rpg and housing mechanics.

  • 2014 - Presently

    Continuous development of personal projects

    I am always trying to learn new things so I have developed some tools and games which sometimes use VR.

  • 2015 - 2022

    Participation to different Game Jams

    For example I participated to some Ludum Dare, to the last six editions of The Global Game Jam and the five editions of the Kiss Your Teacher Game Jam.

    I changed team at each jam and each time our game were relatively finished, and some are in VR

  • January - June 2015

    Mathematic private lessons

    I gave courses to four children from 6 to 14 years old to prepare them to take national exams.


  • Programming, Video and Board games, 3D Modelling, 3D Printing, Drawing, Reading, Climbing, Bicycle, Role games, Larp.



Programming Languages



Game Jam
Side Projet
  • By the Bullet
    By the Bullet
  • Under the Moon
    Under the Moon
  • Powered Hugs
    Powered Hugs
  • PolitiGod
  • Microsoft Flight Simulator
    Microsoft Flight Simulator
  • Rope Physic Simulation
    Rope Physic Simulation
  • Look At The Shadow
    Look At The Shadow
  • Paper Loop
    Paper Loop
  • Century Age of Ashes
    Century Age of Ashes
  • Ary and the Secret of ...
    Ary and the Secret of Seasons
  • Fort Boyard New Edition
    Fort Boyard New Edition
  • Ant
  • StarFixer
  • Cleaner!
  • LandHead
  • Home Sweet Home
    Home Sweet Home
  • The Price of Crops
    The Price of Crops
  • Blood Pressure
    Blood Pressure
  • Wedding Interactive Q&A
    Wedding Interactive Q&A
  • Holostream Channel 6
    Holostream Channel 6
  • Teaching Simulator
    Teaching Simulator
  • BoatCadia
  • A Game About Light
    A Game About Light
  • Paper Life
    Paper Life
  • Super Concombre
    Super Concombre
  • Save the Jungle
    Save the Jungle
  • Princess
  • Blood on my Hands
    Blood on my Hands